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Tips for Completing Fallout 4 - Basic Missions # 019

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14 - West Everett Estate - Location is difficult to determine. There is a group of Super Mutants, one is stronger than the others, and he has a rocket launcher. First you can go to the southeastern small hill where the power armor is located.

15 - Poseidon Energy Turbine # 18-F is a small place, even without a loading screen. When you come out of there, you will be attacked by two strong monsters.

16 - Irish Pride Industries Shipyard - In this place you will meet many different worlds.

17 - Relay Tower 0MC-810 - Activation of the tower will generate two new signals leading to two new locations.

18 - County Crossing is a village that can become yours after you complete a random quest for a villager or pay 500 caps. In the east, between two large buildings, you will find a flamethrower.

19 - The National Guard Training Yard is a location associated with the Lost Patrol quest. In the smaller building you will find power armor. In the east of the location, there is a destroyed convoy on the road. There is a second power armor inside.

20 - Greentop Kindergarten - here you will get a random quest. After that, you will get access to this village as your own.

21 - Listening to the post of Bravo - Yao Guai can only be found in the basement. The entrance is strictly guarded by turrets and a Protectron.

22 - Sagus Metallurgical Plant - The place is occupied by an enemy gang. This is related to the quest: Out of the Fire. You can find the magazine Explosie Bobblehead and Picket Fences here.

23 - The Slog is a small place where you can find a quest to free the village. There is also a different quest to find spare parts for Arlen Glass toys.

24 - Breakheart Banks - Clearing this place is part of Wiseman's quest in The Slog. Super mutants live here.

25 - Massive Fusion Containment - An abandoned containment with several ghouls inside. You can find the synthesis core here.

26 - Recon Bunker Theta is a location associated with the end of The Lost Patrol quest. On the east side there is a group of Super Mutants who guard the passage.

27 - A dark hollow pond. Only a few raiders have a camp on the western side of the pond. There is nothing interesting to find here.

28 - Genral Atomics Galleria - After talking with the director who has an impossible quest from the robot Greeter at the top of the tower, you will be able to trade with other robots.

29 - Lake Kuannapovitt - There are only a few water monsters here...

30 - Radio Tower 3SM-U81 - by activating this radio tower, you will be able to receive four radio signals leading to other locations.

31 - Lynn Woods - There is a switch at the top of the tower that will lead to the arrival of the Raiders and the Death Claw, as well as between them. Search the body to find the key to the chest in the small house below.

32 - Parsons Clery is just an abandoned house. There is a safe in this building.

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